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Create and use a synonym dictionary

When we query incoming messages in a messenger, we may often want to respond to similar words or phrases with the same answer.

This tutorial assumes that you have already created a game, linked the first states in a level and created a session from your level.

Using Collections and Data Items we can create a thesaurus or synonym dictionary that is available in each level and session. Several related terms are then grouped under a collective term and we can respond to several similar incoming messages with a single query.

Create a dictionary

Under GAME > settings > COLLECTIONS we find all globally available data of our game. The data that can be seen here is available in all levels and their sessions and can also be created, modified and deleted from any session.

Each game already has a "players" collection in which, for example, new entries (items) are created when one of your messenger accounts is contacted by an unknown user.

Create a new collection for the synonym dictionary by clicking on Create Collection.

Screenshot: The collection overview

Name the collection e.g. "thesaurus" and click on Create.

Screenshot: Create a new collection

The "thesaurus" collection is now available.

Each collection can contain multiple data items which in turn can contain multiple values, texts, numbers or lists. For a simple synonym dictionary we need only 1 item.

Click on the Add Item button in your "thesaurus" collection.

Screenshot: The collection overview with thesaurus collection

A window with a text editor opens. So far our document is empty and it contains only one opening and one closing curly bracket.


adaptor:ex items are described in JSON. Each JSON document in our collection starts and ends with a curly bracket.

Let's start by giving our dictionary a name so that we can easily address it later in our level. We add a variable "name" to the empty document and assign it the value "words".

Copy the following section and replace the content in the Create Item text field with it.


Then click on Create.

Screenshot: Add a new item

If you now click on the title of the "thesaurus" collection, you will see your newly created document. Beside the name property some meta information has been added automatically.

Add and edit synonyms

We now add a list for each collection of synonymous terms in our "words" item.

Click on the "thesaurus" collection and then on the edit button (pencil icon) of your "words" item.

Screenshot: Editing a collection item

The text field for editing the item will open as it did when you created the item.

For each synonym collection we now assign a list of terms to a collection term. If we want to collect similar terms for "yes" and for "no" our item will look like this:


Replace the text in the text field with this or write your own synonym lists to add to the "words" item.

Screenshot: Add synonym lists to a collection item

Note the special JSON syntax. It must be followed accurately, otherwise you will get an error message and cannot update the document until all syntax errors are fixed.

  • All words are enclosed in quotation marks (").
  • There is a colon (:) between the collective term and the list.
  • Between all terms in the synonym list is a comma (,) as well as between the properties ("name", "yes", "no") of your item.
  • A list (array) is enclosed in square brackets ([]).

Online you can find many tutorials and help on how to create JSON and what possibilities it offers you to structure data.

Using the synonym dictionary in the Level Editor

When we edit a level we put our synonym lists as variables. We can access the synonym dictionary via its name property "words".

Address by dot (.) notation the collection, the item and finally the collective term:

E.g.: [[thesaurus.words.yes]] or [[]]

You can also access the individual words in the list by additionally specifying their numerical position in the list, starting with 0: [[thesaurus.words.ja.3]] results in "jup" in our case.

Display synonyms in the log console

Try out how to access the synonym list by using the variable in a Control Log action.

Drag a Log action from the TOOLBAR to the STAGE and specify your "yes" synonym variable in message.

Screenshot: Synonym variable in log action in LogYes state

Start a session and switch to the "LogYes" state. Take a look at the log console by clicking on the console icon >_ in the upper right corner. You should see the list of all terms collected under "yes".

Screenshot: The synonyms for yes in the log console

Query incoming messages for synonyms

We use the synonym dictionary for a simple query in Telegram Messenger.

If you haven't used the Telegram Plugin before, please have a look at the Tutorial for setting up the Telegram Plugin.

Let's first send a message with a "yes/no" question to the player using the Send Message action.

Drag the Send Message action to the STAGE and specify a question under message that can be answered with "yes" or "no".

Screenshot: Send Message Action with question

Now add an On Incoming Message action to the "YesOrNo" state. For our query we need 2 if conditions. One that queries the incoming message on our "yes" synonym list and one that queries on our "no" synonym list.

Add the if option via Settings and click on Add Condition.

Screenshot: Add an if condition to on incoming message

We make a contains query and specify our thesaurus variable in the contains field: [[thesaurus.words.ja]]

Screenshot: On Incoming Message with thesaurus in contains query

Add another condition with Add condition and this time specify [[]] for contains.

Create a session of this level in Live Mode and specify your Telegram user as Player argument or link the level as default level to the Telegram account you have set up in the telegram plugin.

The corresponding reaction will now be triggered if the incoming message contains one of the terms specified in the thesaurus collection.

Screenshot: The editor in live mode and the Telegram chat

Since we use a contains query, it checks if one of the terms in our synonym list is contained in the message.

If we can use contains, it is enough to enter the basic forms of the synonyms in the synonym dictionary. The entry "ja" in the word list will match both an incoming message "ja gern" and "jawohl".

With an equals query, we would determine if the entire message exactly matches one of the terms in the synonym list. In this case, the synonym list must also contain exact terms.

Set the synonym dictionary as level argument

If you use synonym dictionaries frequently, it can be helpful to set up the dictionary item as a level argument for your level.

This allows you to address the synonyms more easily when editing the level. You can also find your level arguments in the Variables toolbar in the level editor and drag'n'drop the synonyms into your actions. If you work with multiple dictionaries this way you are also more flexible if you want to swap dictionaries for your levels and can assign dictionaries dynamically e.g. in the Launch Session.

Change to the 'LEVEL > config'.

Screenshot: Level Config menu selection

Click on Add Argument to add a new level argument.

Screenshot: Add Level Argument Button

enter for the new Level Argument the following values

Screenshot: Specifications for the level argument

1. NAME: Words

Under this term you can address your synonym dictionary afterwards in the level.

2. COLLECTION: thesaurus

The name of the collection we have created for our dictionaries.

3. DEFAULT QUERY: {name:"words"}

The item to include as words in our level when a new session is started from your level and if no other words item should be passed when the session is started.

A query is a search request in a collection. We specify here that an item in the thesaurus collection with name "words" should be available as words in the level.


Confirm the data by clicking on the checkbox

If you now want to use a synonym list in the Level Editor, enter the variable Level Argument Words and, separated by a dot ., the collective term, e.g.:


You will find the synonym lists you created in the "words" thesaurus now also in the VARIABLES TOOLBAR.